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There several accidental zoom in/zoom out screen-20261011-164227.mp4 |
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| persistFontSize(); | ||
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| const target = view.contentDOM; |
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Touch events keep targeting the element where each finger first landed, even after that element is removed from the DOM. Since move/end/cancel are only listened for on contentDOM, the gesture can get stuck:
- Two fingers start on lines in the lower part of the editor; spread to ~2x.
- The preview font change +
requestMeasure()makes CM recompute a smaller viewport (visible area + ~500px margin), and the.cm-lineunder a finger is unmounted. - That finger's
touchmove/touchendnow dispatch to a detached node and never reachcontentDOM.
Result: gesture.pinching stays true, the inline preview is never cleared or persisted, and every subsequent two-finger touchstart bails on if (gesture.pinching ...) — pinch is dead until the editor state is swapped.
Suggest attaching the move/end/cancel listeners to window/document (capture) when a pinch starts and removing them in endPinch/destroy.
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Also isn't the line number area and editor area pinch-to-zoom at same time for better and smooth feel? as currently line number area adjusted itself after leaving zoom. Also in some cases some accidental scrolls maybe using three finger/two finger etc does nothing but normally in acode those just scrolls so removing that will be a bit weird(if there is no valid reason) |
…on#2961) Bumps ghcr.io/devcontainers/features/node from 2.1.0 to 2.1.1. --- updated-dependencies: - dependency-name: ghcr.io/devcontainers/features/node dependency-version: 2.1.1 dependency-type: direct:production update-type: version-update:semver-patch ... Signed-off-by: dependabot[bot] <support@github.com> Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
Updated Discord badge URL to a new endpoint.
…e-Foundation#2966) * refactor(browser): keep a list of devices in the emulator device list * refactor(browser): register each device when added to the list * feat(browser): apply the saved default preview size once layout is ready * feat(browser): save and restore a default device preview size * feat(browser): add "Set as Default" and "Clear Default" menu items * feat(browser): handle "Set as Default" and "Clear Default" actions * feat(browser): show default menu items only while Devices mode is on * feat(browser): open the preview in Devices mode when a default is set * feat(browser): restore the default preview mode on startup * refactor(browser): allow applying desktop mode without reloading * refactor(browser): make the reload in setDesktopMode optional * fix(browser): apply saved desktop mode before the first load to avoid a reload * fix(browser): only apply dimensions after layout, not desktop mode * fix(browser): re-fit saved presets to the current screen on restore * fix(browser): reload once after the saved size is applied * fix(browser): don't resize the webview before the emulator is set up * fix(browser): add reloadAfterLayout helper, only when a page was requested * fix(browser): show "Clear Default" only when a default is saved * fix(browser): refresh default menu items after Set as Default * fix(browser): refresh default menu items after Clear Default
Description
Adds pinch-to-zoom support to the editor to make editing more convenient on mobile devices.
Users can adjust the editor's font size using a two-finger pinch gesture, improving readability and usability on smaller screens.
Changes Made
Testing
Related Issue
Closes #2426